All other DRK suggestions suck.

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THE DARK KNIGHT SUGGESTIONS

After doing content I have realise how boring DRK feels in comparison to WAR. I have yet to play the other updated tanks but I feel like I am going insane after playing DRK. It is UNBELIEVABLE lacking. Pretty much the only fun I get is mitting DPS with TBN's and Oblations, which is a concern.

Mitigation

The Blackest Night - When hit (Like SAM) gain Edge proc OR mana refund - Follow up regen/heal when broken (Your Darkest Hour)
(Could turn it into mana instead to smooth it out, prevents zzz stuff like pre pull The Blackest Night)

Dark Mind - 10% Magic instead but gives a 20% hp shield that when break goes into 10% then 5% (Make 90s if too strong or change numbers on shield)

OBLATION - 3 charges OR 2 charges 50s

LIVING DEAD - Leave this mostly untouched, I enjoy watching DRK's dying lmfao. But make it so people don't die inconsistently, if they mess their GCD LOL BOZO! If not please don't kill them on 2.5gcd D:

Dark Missionary LVL 76 lol

Personally from playing DRK like I don't have hands I do not believe it suffers that badly from mitigation problems. HOWEVER, I think that Dark mind being rendered COMPLETLY useless against some attacks is TERRIBLE. Make it less efficient on physical attacks sure? Just like camo is on magic attacks. I would LOVE Dark mind to gain a shield and DRK has more of a shield Identity.

DPS

Carve and Spit separate from AD

Carve and Spit 1min cd - make it cost 3k/6k mana and heals instead of restoring mana

Abyssal 2 charges 30s cd Gives 30 Blood gauge + Mana + Heals

Salted Earth 120s cd / heals you for the dmg it does

Flood a gain on 2? Homogenise AoE gain pls. Healers on 2 DPS on 3 Tanks 2 or 3 just pick one please.

Delirium - gives 3k? mana (Not sure about this)

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