After Playing Drk, I've Realized Something... (no, It's Not Another Thread Like That)

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It's minimal, but I'd love a satisfying graphic for when a shield breaks or tank specific mitigation is used. I remember whenever The Blackest Night broke, it felt good to see the gauge go up or the symbol light up... Either way, you heard a sound after it broke and always felt amazing after a TB or something. Right now we have group aoe's that put a small visual around each player, like Dark Missionary being basically a mini LB3 or GNB's Heart of Light putting gold protection hexagons around everyone... But it got me thinking.

Wouldn't it be nice if the person you Heart of Stoned, or Covered, or TBN's, or Shake it Off'd had some sort of visual for its duration to show you the fact it's being mitigated? Mitigation is something that has always been hard to tell when it even works majority of the time in the game unless you're doing high end content and paying specific attention to precisely how much damage something deals. Probably the most noticeable occurrences are the tank LB3 in situations that require it or fixed HP shields. Otherwise, that time you flicked a small barrier on your party member? They probably barely noticed or they didn't even see you cast the initial animation.

This is more than just recognition on other players though. I'd personally like to see as a tank that being hit isn't just me being cleaved with an axe through my face or a laser beam through the stomach. I'd love if when I mitigate something, there's some form of small reflection of the fact I'm mitigating the damage outright. I'm not saying it has to be the flashiest thing, but maybe a repeat of a visual when you're hit by an auto or some attack would be neat? Or perhaps when a fixed HP shield breaks, it causes a small "shatter" animation on your character? I'm sure this would be iffy for healers with these types of barriers but I figure healers already get satisfaction from the cast itself and the reflection of the heal actually increasing your hp. In the same sense that a damage dealer uses a skill and sees the opponent lose a chunk of hp. Whereas a tank uses a shield and... they still take damage but I guess it's less of it because math.

I remember when protect had this visual when cast on players too, every hit they took just made a small visual of the protect barrier around the character where the enemy was hitting them. It wasn't enough to be overwhelming in graphic but it was just enough to be like "oh neat! I'm protected :D" kinda thing.

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