Adventuring Sweater dye channels are assigned to the wrong parts

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At least it feels as if this must be a mistake, surely. It is a sweater with a scarf. One would expect one dye channel to be for the sweater and one for the scarf, especially considering the sweater itself also exists as a standalone item.

Instead the scarf and sweater are one zone, with the sweater being always lighter, to the point where it is not possible to dye it in a bright or strong colour, and the other one is that little thread of wool hanging down from the scarf pin.

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I love this sweater and was really looking forward to the two dye channel system specifically for this, so I can finally dye the actual sweater into any tone that's not just soft grey-ish pastel of any kind, and different from the scarf. Intended or not, please fix it. Giving the little thread on the pin a full dye channel when the scarf is right there is absurd.

Date & Time: since 7.0, screenshots are from 09 october 2024, around 14:00-14:30 ST
Frequency: permanent
World name: Twintania
Character name: Not Now, but also appears on all of my other characters who own this sweater
Retainer name: -
NPC name: -
Monster name: -
Class/Level: ARC Lvl 20, but there doesn't seem to be any relationship whatsoever between the dye channels of that item and the class or level
Party or solo: solo
In-game time: unrelated
Area and coordinates: New Gridania, 12.5, 23.8, but doesn't seem to be related to anything
Housing: -
Steps:
1. Get the Adventuring Sweater
2. Open the "Dye" window
3. Observe what parts of the item are being affected by which dye channel.

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