So I'm looking at all these potions which some are not used anymore hardly like Blinding, silencing potions, etc.
Now Wouldn't be better if some of these potions became obsolete and turned into skills for a potential Chemist Job?
Now you're wondering whether it should be a DPS or Healer type, but why not both?
How is that going to work you may ask, well the solution is the Chemist can switch to DPS or Healer which will have their own separate skill sets.
Poison/Sleep/Blinding/Paralyze/Offensive Stat buffs+Strength+Dexterity+Intelligence can be regulated to Chemist-DPS Mode
While
Resistance/Healing/Ether Regeneration/Stat buffs+Mind+Vitality can be regulated to Chemist-Healer Mode
Chemist can be the first job to have a Dual Role Type that can be switched to fit the needs of the party.
I know the subject of Chemist was talked about before in the forums, but I was hoping there can be a renewed interest if we look at the job at different perspective by introducing a Dual-Role Job.
Continue reading...
Now Wouldn't be better if some of these potions became obsolete and turned into skills for a potential Chemist Job?
Now you're wondering whether it should be a DPS or Healer type, but why not both?
How is that going to work you may ask, well the solution is the Chemist can switch to DPS or Healer which will have their own separate skill sets.
Poison/Sleep/Blinding/Paralyze/Offensive Stat buffs+Strength+Dexterity+Intelligence can be regulated to Chemist-DPS Mode
While
Resistance/Healing/Ether Regeneration/Stat buffs+Mind+Vitality can be regulated to Chemist-Healer Mode
Chemist can be the first job to have a Dual Role Type that can be switched to fit the needs of the party.
I know the subject of Chemist was talked about before in the forums, but I was hoping there can be a renewed interest if we look at the job at different perspective by introducing a Dual-Role Job.
Continue reading...