A trait idea for tanks:
The lower your HP the higher your defense.
100%~76% = 0% increase in defense. (Gear default)
75%~51% = 3% increase in defense.
50%~26% = 5% increase in defense.
25%~1% = 7% increase in defense.
The lower your HP the higher heals you receive.
100%~76% = 0% increase in healing received.
75%~51% = 4% increase in healing received.
50%~26% = 8% increase in healing received.
25%~1% = 12% increase in healing received.
The percentages are just a rough estimate, but the idea remains. It would be nice to have a trait similar to this for tanks.
Continue reading...
The lower your HP the higher your defense.
100%~76% = 0% increase in defense. (Gear default)
75%~51% = 3% increase in defense.
50%~26% = 5% increase in defense.
25%~1% = 7% increase in defense.
The lower your HP the higher heals you receive.
100%~76% = 0% increase in healing received.
75%~51% = 4% increase in healing received.
50%~26% = 8% increase in healing received.
25%~1% = 12% increase in healing received.
The percentages are just a rough estimate, but the idea remains. It would be nice to have a trait similar to this for tanks.
Continue reading...