So was talking to a friend about...creative interpretations of D&D rules (we've never played it, but were thinking about it, and since there were just three of us, I suggested being a crew of a space thing like Han/Chewie or Firefly or something in that general sense - what set this off was probably me suggesting Cleric magic could be nanites with Wisdom being your functional ability to interface effectively with your neural implant nanite control module and...well, that's not important.)
Anyway, we started talking and I actually laid out what I've thought for a long time:
Healing magic, if you think about it, has to be HARD. Very complex, if not among the most complex forms of magic. Think about it:
Imagine if someone's hand is cut off and you sew it back on here in real life planet Earth.
Not only do you have to line it up right, but you have to reattach nerves, etc. There are some variances allowed and the Human body will, to a point, make connections on its own. But you have to do a LOT to make that work, reconnecting (or, at least, lining up) nerves, etc.
And working deep inside a body, you're as likely to cause more damage as you are to fix things. You'd need scanning/divination skills, ability to both sever AND mend, to soothe and salve, and high levels of precision and concentration.
You also have to then input the required energy and something akin to a haste spell to use the body's natural healing to finish the patch job.
...then imagine doing this - as most games do - DURING BATTLE.
Like around 2:07 here: https://www.youtube.com/watch?v=39j5v8jlndM
Granted, the game SELDOM makes you sit and channel spells (you get the cast off then the effect)...well, other than some cutscenes (I LOVE that in the later expansions, they acknowledge you are a healer in cutscenes if you're playing a healing Job and your character actually helps channel healing like that)
Which leads me to thinking that there's "battle healing", which is like a quick patch job/restoration of someone's stamina, and then there's serious healing, like a surgeon, which is the longer channeled stuff in cutscenes and the like. To which end, your character is more like an EMT or field medic, with some skill to assist surgeons in major situations.
FFXIV don't delve into it too much, but the first time a cutscene happened and one of the NPC healing characters was like "Are you a HEALER or aren't you?! Help me out!" and your character nods and then reaches out and does the glowy healy hands thing...
I might have had a squee moment.
After YEARS of playing games as a healer and being in a cutscene where someone is injured and my character stands around like a sack of potatoes while the "real healers" do the work of saving lives, to finally be acknowledged was kind of nice. They've done it some since then, and the fanbase seems to love it.
There are a lot of reasons I think FFXIV is a great game. Little touches like that are definitely up there.
...though it makes me wonder if Paladins are treated as healers in those cutscenes or not. I always considered WoW Healadins to be field medics - especially back when the ONLY heal they had was Holy Light. Kinda like "quick and dirty, but it gets the job done" for a primary warrior who simply learned a basic - potent and generally applicable, but ultimately basic - healing spell fueled by their Holy connection.
.
Anyway, the point:
Does this interpretation seem...well, RIGHT?
Thinking of WHM/SCH/AST in the sense of an EMT/Paramedic/field medic/etc?
Think about how many times in the story a person is injured and they go to the "Churgeons" (heh, autocorrect wants to call that "Surgeons", interesting...) and your character doesn't get directly involved in their healing. While we've assisted others here and there (again, to glorious, squee-worthy RECOGNITION!!!!!!), most of the time we leave our injured comrades in the hands of "Churgeons" or highly advanced healers - someone like Kryle or Y'Shtola or even Matoya clearly seems to be a far more powerful and nuanced healer than my character, even if my character's bulk, instantaneous healing of battle wounds seems like it might be stronger, their nuanced, surgical healing of people with complex problems seems to be more advanced while my character can only stabilize their conditions.
Now, as a person wanting to take an EMT class soon and do it as part of a volunteer fire department, I'm perfectly fine with and love this concept. But I'm wondering if it's just fanciful imagining on my part, or if it seems to fit the facts and be the realistic intent.
What do you guys think?
submitted by /u/Renathras
[link] [comments]
Continue reading...
Anyway, we started talking and I actually laid out what I've thought for a long time:
Healing magic, if you think about it, has to be HARD. Very complex, if not among the most complex forms of magic. Think about it:
Imagine if someone's hand is cut off and you sew it back on here in real life planet Earth.
Not only do you have to line it up right, but you have to reattach nerves, etc. There are some variances allowed and the Human body will, to a point, make connections on its own. But you have to do a LOT to make that work, reconnecting (or, at least, lining up) nerves, etc.
And working deep inside a body, you're as likely to cause more damage as you are to fix things. You'd need scanning/divination skills, ability to both sever AND mend, to soothe and salve, and high levels of precision and concentration.
You also have to then input the required energy and something akin to a haste spell to use the body's natural healing to finish the patch job.
...then imagine doing this - as most games do - DURING BATTLE.
Like around 2:07 here: https://www.youtube.com/watch?v=39j5v8jlndM
Granted, the game SELDOM makes you sit and channel spells (you get the cast off then the effect)...well, other than some cutscenes (I LOVE that in the later expansions, they acknowledge you are a healer in cutscenes if you're playing a healing Job and your character actually helps channel healing like that)
Which leads me to thinking that there's "battle healing", which is like a quick patch job/restoration of someone's stamina, and then there's serious healing, like a surgeon, which is the longer channeled stuff in cutscenes and the like. To which end, your character is more like an EMT or field medic, with some skill to assist surgeons in major situations.
FFXIV don't delve into it too much, but the first time a cutscene happened and one of the NPC healing characters was like "Are you a HEALER or aren't you?! Help me out!" and your character nods and then reaches out and does the glowy healy hands thing...
I might have had a squee moment.
After YEARS of playing games as a healer and being in a cutscene where someone is injured and my character stands around like a sack of potatoes while the "real healers" do the work of saving lives, to finally be acknowledged was kind of nice. They've done it some since then, and the fanbase seems to love it.
There are a lot of reasons I think FFXIV is a great game. Little touches like that are definitely up there.
...though it makes me wonder if Paladins are treated as healers in those cutscenes or not. I always considered WoW Healadins to be field medics - especially back when the ONLY heal they had was Holy Light. Kinda like "quick and dirty, but it gets the job done" for a primary warrior who simply learned a basic - potent and generally applicable, but ultimately basic - healing spell fueled by their Holy connection.
.
Anyway, the point:
Does this interpretation seem...well, RIGHT?
Thinking of WHM/SCH/AST in the sense of an EMT/Paramedic/field medic/etc?
Think about how many times in the story a person is injured and they go to the "Churgeons" (heh, autocorrect wants to call that "Surgeons", interesting...) and your character doesn't get directly involved in their healing. While we've assisted others here and there (again, to glorious, squee-worthy RECOGNITION!!!!!!), most of the time we leave our injured comrades in the hands of "Churgeons" or highly advanced healers - someone like Kryle or Y'Shtola or even Matoya clearly seems to be a far more powerful and nuanced healer than my character, even if my character's bulk, instantaneous healing of battle wounds seems like it might be stronger, their nuanced, surgical healing of people with complex problems seems to be more advanced while my character can only stabilize their conditions.
Now, as a person wanting to take an EMT class soon and do it as part of a volunteer fire department, I'm perfectly fine with and love this concept. But I'm wondering if it's just fanciful imagining on my part, or if it seems to fit the facts and be the realistic intent.
What do you guys think?
submitted by /u/Renathras
[link] [comments]
Continue reading...