While my preferred solution to the whole Crystal Tower issue is to give them similar level sync to the reworked MSQ dungeons, there is one mechanic in Syrcus Tower that is not only trivialized by gear and stat reworks, but is actively detrimental to new players going forward. I am speaking of Xande's triple stack marker that he does before Ancient Quaga.
Literally every other mechanic in the game that has multiple stack markers will wipe any players that stand in overlaping markers. However, Xande's is so undertuned, that not only can a single player tank a stack marker on their own, but even stacking all three of them does negligible damage. Anyone who has done Warrior of Light or P1N in roulette that has seen party members *sprint* to stack these markers can see the result of level 50 content that is meant to train players on mechanics that has utterly failed.
Please fix this. Update Xande's attack so that it is mechanically the same as the other content that it is meant to prepare you for.
Continue reading...
Literally every other mechanic in the game that has multiple stack markers will wipe any players that stand in overlaping markers. However, Xande's is so undertuned, that not only can a single player tank a stack marker on their own, but even stacking all three of them does negligible damage. Anyone who has done Warrior of Light or P1N in roulette that has seen party members *sprint* to stack these markers can see the result of level 50 content that is meant to train players on mechanics that has utterly failed.
Please fix this. Update Xande's attack so that it is mechanically the same as the other content that it is meant to prepare you for.
Continue reading...