A simple Dark Knight change that I think would massively help the job

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I've been playing DRK for years, it's not my main job, but it is my most played with literally thousands of hours of just DRK gameplay.

Players of the job express concerns with the job's lack of sustainability, and as somewhat of a lore nerd, I also find it somewhat odd that DRK has such little sustain compared to the other tanks when the first Eorzea Encyclopaedia cites DRK as draining life from enemies as being a main component of it's job fantasy.

So, here's what I propose as one of two potential solutions that could realistically be implemented within 7.x, as it would be a far smaller scale change than something like the EW Paladin rework.

My solution is as follows:

Grant DRK a new action that has a comparative damage return to Edge of Shadow, but has a moderately powerful healing effect tacked onto it, and the skill can only be used while under the effect of Dark Arts (which is the resource you get when your TBN breaks) and of course, removing the current effect of Dark Arts, where it gives you a free Edge/Flood cast.

It's not like DRK doesn't have a collection of gorgeous skill animations just sitting in the back log. I'm no developer, but I can't imagine this would be the most difficult thing to implement. Add a new action, give it the namesake, icon, and animation/VFX of one of DRK's old, removed actions, and give it either the exact same potency of Edge of Shadow if it's implemented as an ability, or something comparative to how much Edge would give you (~600potency?) if it's a skill/spell. Tack on a decent self-healing potency like 600-700, and make Dark Arts a prerequisite for it to be cast.


ALTERNATIVELY, add "Sole Survivor" back into the game by namesake and animation, but replace it's effect with something like "Restores own HP with a potency of 1000" (or whatever value the devs deem balanced), and make it a third option you can use Dark Arts on.

So after you pop your TBN, you now have the option to choose between Edge for single target DPS, Flood for AoE DPS, or Sole Survivor where you lose the 460/160 potency of damage in a trade-off for a hefty self-heal. I know that I basically just designed DRK-flavoured Clemency, but I think it would be an AMAZING change for the job.

Thoughts?

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