I've been playing FFXIV ever since 2.0, and after about 7 years of playing this game, I think it's time that the game's level-sync system got updated/reworked.
To get to the point, I think the level-sync system should be changed so that when endgame players get placed in older, lower-level content, especially in roulettes, their character levels and item levels still get synced to match the content... but at the same time they still get to use ALL of their unlocked skills, and I mean ALL OF THEM, including their Lv. 80 skills.
Now why am I proposing this, you ask? Because quite frankly, a common complaint I've been seeing among endgame players every expansion is that playing lower-level content is boring and brain-dead. Based on my experience, I feel that what exacerbates that feeling of dullness in lower-level content is not the endgame players' synced item levels still being too high for the content in question (resulting in mindless tank-n-spanks), but rather, being prevented from using the endgame skill rotations that they worked hard to unlock.
Of course, some of you might say that such a system would completely break lower-level content, but in my opinion, I don't think so. As I stated in the earlier paragraph, even if you sync endgame players' skills as well, their synced ilvls still end up being too high for older content anyways, which leads to mindless tank-n-spanks. In other words, even with level/ilvl sync, endgame players already break older content anyways.
So why not reward them for reaching the endgame and just let them use all of their skills even in older content? That way, even if the content is still brain-dead easy, at least the endgame players get to actually continue using and practicing their endgame rotations outside of endgame raids, expert roulette, or Stone/Sea/Sky.
For example, as a DRK main, I sure would enjoy leveling roulette a lot more if I can still use my AoE rotations, The Blackest Night, and Living Shadow even in dungeons like Sastasha. And don't even get me started on Alliance Raids roulette, where 9/10 times, you'd end up in Crystal Tower or Void Ark, which in my opinion are the two most painfully boring alliance raids in the whole game. At least those two raids would be even slightly more engaging if I was just going ham on the bosses with my super-long Lv. 80 rotations.
In addition, I think endgame players using their endgame rotations on lower-level content would serve as a nice encouragement for sprouts to reach the endgame, especially when they see their seniors unleashing long, flashy combos with lots of explosions, despite being level-synced to dungeon-appropriate levels, while the sprouts are stuck spamming the same few attacks.
In conclusion, I'm not asking for the level-sync system to be removed, since I fully understand why it's in the game. I'm just asking for it to be reworked so that it rewards endgame players more than it punishes them.
Continue reading...
To get to the point, I think the level-sync system should be changed so that when endgame players get placed in older, lower-level content, especially in roulettes, their character levels and item levels still get synced to match the content... but at the same time they still get to use ALL of their unlocked skills, and I mean ALL OF THEM, including their Lv. 80 skills.
Now why am I proposing this, you ask? Because quite frankly, a common complaint I've been seeing among endgame players every expansion is that playing lower-level content is boring and brain-dead. Based on my experience, I feel that what exacerbates that feeling of dullness in lower-level content is not the endgame players' synced item levels still being too high for the content in question (resulting in mindless tank-n-spanks), but rather, being prevented from using the endgame skill rotations that they worked hard to unlock.
Of course, some of you might say that such a system would completely break lower-level content, but in my opinion, I don't think so. As I stated in the earlier paragraph, even if you sync endgame players' skills as well, their synced ilvls still end up being too high for older content anyways, which leads to mindless tank-n-spanks. In other words, even with level/ilvl sync, endgame players already break older content anyways.
So why not reward them for reaching the endgame and just let them use all of their skills even in older content? That way, even if the content is still brain-dead easy, at least the endgame players get to actually continue using and practicing their endgame rotations outside of endgame raids, expert roulette, or Stone/Sea/Sky.
For example, as a DRK main, I sure would enjoy leveling roulette a lot more if I can still use my AoE rotations, The Blackest Night, and Living Shadow even in dungeons like Sastasha. And don't even get me started on Alliance Raids roulette, where 9/10 times, you'd end up in Crystal Tower or Void Ark, which in my opinion are the two most painfully boring alliance raids in the whole game. At least those two raids would be even slightly more engaging if I was just going ham on the bosses with my super-long Lv. 80 rotations.
In addition, I think endgame players using their endgame rotations on lower-level content would serve as a nice encouragement for sprouts to reach the endgame, especially when they see their seniors unleashing long, flashy combos with lots of explosions, despite being level-synced to dungeon-appropriate levels, while the sprouts are stuck spamming the same few attacks.
In conclusion, I'm not asking for the level-sync system to be removed, since I fully understand why it's in the game. I'm just asking for it to be reworked so that it rewards endgame players more than it punishes them.
Continue reading...