A Player Thinks, Frankly, Too Much About Improving Pvp

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Despite being popular among certain groups of players, PvP seems to have a relatively low engagement amongst players within the FFXIV Community. I feel that there are a few key factors to this which may have gone partially or completely overlooked by the FFXIV Development Team, so I wanted to write a bit to those points. I believe that there is a significant barrier to entry for new PvP players, that the Frontlines Daily Roulette fails to address that gap while simultaneously disguising the fact that PvP is not very popular, and that the reward structures for PvP are not currently engaging enough to fully convince players to participate in PvP as an experience and, in fact, may be specifically driving some players AWAY from PvP content.

PvP is challenging. There is never a situation where facing off with another player will be easy, but that challenge provides a definitive barrier to entry which needs to be overcome in order to reach a level of competency necessary to compete in certain PvP modes such as The Feast. The development of a system to educate people on basic PvP strategies and abilities, similar to the “Hall of the Novice” for new players entering their first PvE Dungeons. This system could cover basic and perhaps intermediate strategies for players in each role to give them an idea of what they should and shouldn’t be focusing on during a typical match in The Feast and Frontlines. This would at least soften the Barrier to Entry experienced by most players who might be interested in joining PvP.

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