A New(er) Players Thoughts On The "how To Make Blu Real Job" Debate: Why Not Apply Occam's...

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I'm playing through Blue Mage right now, leveling it up and enjoying it like most people seem to do. I've only been playing FFXIV for a few months and I'm only on Trial account atm (so no party finder for Blu Crew shenanigans) but I've been following the reddit for a long time as I beta tested ARR but couldn't (and still really can't) justify a subscription.

Since Blue Mages got added I have seen quite a number of people try to logic out how to make it work as a real job, and equal number of people rain on those peoples parades (seriously guys, nothing wrong with theorycrafting).

After playing it, along with some other aspects of the game in general, personally I think people are overthinking it. The solution is already in the game, it might not be the "perfect" solution but it allows the retention of Blue Mage as a fun side role, while not gating it out of content. Forgive me this has probably been said before but I've probably missed it.

That solution is: How they handle skills with PVP. When I went into PVP for the first time with my character, I got a bit of a shock when I had a pre-planned skill bar dumped on me with altered effects from what I was used to, but for balance it makes sense and I adapted. Its a sensible solution, means the team don't have to go through th hell of balancing these skills for PVE and PVP. The PVP skills are more or less their own self-contained bubble, whose balance has little effect on the skills in the PVE side.

So why not simply apply that logic to Blue Mages for the content they're gated out from currently. For MSQ, and actual dungeons with other party members, just have a curated, pre-selected and balanced set of skills for that content, just like they do for PVP. It won't be as wacky and overpowered as how Blue Mage works in the overworld ofc, but at the same time it protects that wacky and overpowered Blue Mage experience. It makes the MSQ/normal dungeon content an accessible option for the Blue Mage fans, without breaking what makes the Blue Mage so unique and fun.

It's a small price to pay really, accept in stuff where you need to work with other classes and play normally that you don't get Self-Destruct or Thousand Needles to spam, but a curated list of Blue Mage themed spells, but are practical and probably tamer in comparison.

In turn they could allow earlier access to the job (rather than having to wait till you both have a level 50 mage class AND have beat ARR), and just have it function like how normal level sync works, so you do a level 20 synced dungeon or trial, you get access to the preselected level 20 set of balanced blue mage spells. No different than any other class, except for the whole scales off Intelligence thing, but I think thats already balanced by the fact Blue Mages weapons don't do anything

submitted by /u/---TheFierceDeity---
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