A mechanic in Chaotic is much harder with legacy movement than standard

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This post contains small mechanical spoilers for the first phase of the new chaotic raid, so please avoid reading it if that is something you don't want to see.

It is still the first day, so I may be misunderstanding the mechanic, but it feels like the Dark Hand Grasp mechanic is much more difficult with legacy movement than it would be with standard movement. This is not usually the case with movement-based mechanics, as far as I have ever noticed, so this is a little bit disappointing.

There are two versions of the mechanic, decided when she creates tethers to your character. If her palm is facing outwards while she is casting, you will spawn a damaging area behind your character when the countdown ends. If you get the version of the mechanic where her palm is facing upwards when she tethers to you, you will spawn a damaging area in the direction your character is looking when the countdown ends. Let's call the first version "forward" and the second version "backward".

It seems to me that the intended solution here is that, if you get the "forward" version of the mechanic, you should walk forwards continuously while the debuff is expiring. This means that whenever it goes off, you'll walk out of it. I believe that the intended solution for the "backward" version is just the reverse: walk backwards continuously while the debuff is expiring.

The problem is, with legacy movement it is not possible to walk backwards. Your character will always face in the direction that it is moving.

I think that the zone locks in briefly before the countdown actually expires. This means that with very careful timing I think it is possible to do the "backward" version with legacy movement. However I think that it is substantially more difficult than it would be with standard movement.

I do not know if it is possible to adjust this mechanic in a way that makes it more fair for players with different settings. I just wanted to give feedback that this feels unfair. I think the game normally does an excellent job with its mechanics of not making one or the other feel better or worse, so this is an unusual miss.

I appreciate you taking the time to read this, thank you

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