So, is a known fact that jobs are supposedly getting rework with their identities in 8.0. What this actually is or even the extent of the changes are widely unknown, as CBU3 didn't share any kind of design philosophy yet.
So, I'd want to know, especially for the more experienced players, what kind of changes you'd do to your main job, considering:
a) No more excessive homogenizing;
b) Not a complete 'job implosion', as we don't know if any job will get into that area;
c) But also not the bland uninspired features like most jobs got in Dawntrail (e.g. follow up of a follow up action that just does plain aoe damage);
No need to detail potency changes or overall balancing, more a brainstorm of ideas, and preferably trying to keep your expectations realistic, but not overly pessimistic.
Continue reading...
So, I'd want to know, especially for the more experienced players, what kind of changes you'd do to your main job, considering:
a) No more excessive homogenizing;
b) Not a complete 'job implosion', as we don't know if any job will get into that area;
c) But also not the bland uninspired features like most jobs got in Dawntrail (e.g. follow up of a follow up action that just does plain aoe damage);
No need to detail potency changes or overall balancing, more a brainstorm of ideas, and preferably trying to keep your expectations realistic, but not overly pessimistic.
Continue reading...