During my playthrough of 7.0 MSQ, I Couldn't help myself but feel there's a higher number of cutscenes and dialogues over action. I fully understand this is a story-driven MMO, but I think it's time to focus on having more action rather than slipping away into the domain of visual novels.
A good action does not mean a bad story, nor does it reduce its value. In fact, action can emphasize a tight situation and increase engagement. For example, the train cutscene where the WoL controls a cannon gun could have been a perfect opportunity to have Gold Saucer shooting mini-game in the MSQ rather than the entire action sequence being just the cutscene itself.
Another example would be the last zone, where it's mostly just dialogues and strolling around rather than being action-heavy due to the current situation that demands swift execution and elimination of the threat.
Overall, I think FFXIV would benefit from integrating part of its story and cutscenes into the playable sequences. Don't tell me that my character is controlling or shooting with cannon, but let me by myself control the cannon!
Continue reading...
A good action does not mean a bad story, nor does it reduce its value. In fact, action can emphasize a tight situation and increase engagement. For example, the train cutscene where the WoL controls a cannon gun could have been a perfect opportunity to have Gold Saucer shooting mini-game in the MSQ rather than the entire action sequence being just the cutscene itself.
Another example would be the last zone, where it's mostly just dialogues and strolling around rather than being action-heavy due to the current situation that demands swift execution and elimination of the threat.
Overall, I think FFXIV would benefit from integrating part of its story and cutscenes into the playable sequences. Don't tell me that my character is controlling or shooting with cannon, but let me by myself control the cannon!
Continue reading...