6-4 - One to be Feared >>>> Sea ^^b

Jasmin

Delited :(
I am geting Nerm, Talf and Fodder to sea this sunday. We are going to gather together at 18:00 EST for the Airship BC.:tounge-3:

PT: Jas(BLM/RDM), Nerm(NIN), Cyndel(BRD), Talfus(WAR/NIN), Fiko(WAR/NIN), Fodder(WHM/SMN)

I just wona give a BIG THX to: Sass, Spun, Preda, Aqua, Fiko, Dd, Cyndel and Frade for making it posible to get Sea in 10 days :bfg:

The special item this time is a CCB Polymer, a RARE item that makes the last two bosses sluggish. Use them when you start to lose control of the battle, or when you want to launch a powerful strike. Plz make sure u have 1 of thise rdy to use when I tell u to :bfg:

Fill your inventory with meds before going on. You won’t need many, or perhaps any, of them for the first battle. But the other two you will. With no time to rest, you have to heal HP and MP on the move. That means potions, ethers, yags, elixirs, icarus wings. Bring it all. And because MP is such an issue, I highly recommend everyone bring ways of casting Reraise on themselves. A Reraise Gorget and a Hi-Reraiser should do it.

Mammet-22 Zeta x5
You will enter the battlefield facing five Mammets-22 Zeta.
Cop6-4mammets.jpg


* These Mammets will change jobs, just like the Mammets-19 Epsilon you fought in Promathia Mission 2-5. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have AoE TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.

* They are resistant to Sleep; however, they are succeptible to Bind and Shadowbind (the latter of which can buy up to 30 seconds).

* Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. Ninja (and jobs that sub Ninja) can blink tank individual Mammets; Paladins can hold one, maybe two, for damage-dealers to finish off; Summoner Avatars and Beastmaster pets can tank single Mammets for a while.

* Yellow Liquid will again drop from defeated Mammets as the fight goes on. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.

Strategy tips
* Remember to use Yellow Liquid to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you'll most likely end the fight with more than you use.

* Silence all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AOE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; Elemental Seal may help if Silence is immediately resisted. Debuffers should pay close attention.)

* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage.

* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, "testing" occasionally with single swings.

* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can recieve backup, consider altering your strategy.

* An alternative strategy is to have one party member (probably your main tank or a Thief) recieve sight aggro from all five Mammets, but do nothing that would "claim" them, or turn their name red (Provoke, use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or kite them around. Since the player hasn't done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not recieve hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.

* Try to conserve resources. Your objective should be to finish this fight without any deaths, with as few items as possible, and with no two-hour abilities used. Don't worry about the fight taking a couple of minutes longer as a result.

* Also remember that, should it be neccesary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.

* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.

Omega
* Rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the Biotechnological Weapon Omega.

* Omega has around 14,000 HP. It uses damaging AOE attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.

* Omega has an innate Additional Effect of Stun on all of its physical attacks.

Initially it attacks about once per 3.6 seconds. Slow+Elegy reduce this to about once per 6 seconds.

Around 60% it speeds up, so it's attacking about every 4.2 seconds with Slow+Elegy.

Around 25% it speeds up again, so it attacks about every 2.8 seconds with Slow+Elegy.


Plz make sure u read this be4 sunday :rolleyes:
http://wiki.ffxiclopedia.org/Promathia_Mission_6-4
 
Re: 6-4 - One to be Feared >>>> Sea ^^b

You've forgotten 2 important people...

Cati (Aang) - NIN or THF @ 60
and...

My mom, Elvier - PLD or NIN @ 60.

Please make an effort not to leave Cati & Elvier behind. Although they do have a run scheduled for Tuesday.

However, Elvi is available almost all the time for w/e.

~Sass
 
I plan to help Talf's, Elvi/Cati, and Yaeko's group through to completion where possible. CoP is fun =P
 
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