1 Hr Abilities...hear Me Out

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Paladin: -Flash- stuns all enemies in a 20 yalm radius for 6 seconds. Affects dungeon/raid bosses.

Dark Knight: -Dark Harvest- doubles damge for 10 seconds and 50% damage given to enemy is returned as HP for dark knight.

Gunbreaker: -Renzokuken- grants 2 charges to continuation for total of 3.

Warrior: -Double Attack- the next 5 skills hit twice. Does not affect auto attacks.

White Mage: -White Wind- casts re-raise on entire party/raid. Re-Raise lasts 15 seconds and fades if member doesn't die.

Scholar: -Reflect- places a crystal on the battle field. Casting spells on the crystal amplify magic by 25% and reflected to nearest enemy. This can be used by other mages to amplify magic. Cure spells are amplified and cast on nearest party member. Lasts for 10 seconds.

Astrologian: -Hastega- grants light speed affect to whole party/raid. Astrologian can not move or cast spells during channeled effect. Lasts 8 seconds.

Monk: -One Hundred Fists- channeled ability and monk must stay near enemy to continue attacks. Greased Lightning will not drop during channeled ability.

Ninja: -Utsusemi- Grants 3 shadows to whole party/raid. Every time a party member is attacked a shadow will drop and take no damage.

Dragoon: -Penta Thrust- the next weapon skill is x5 damage and always critical.

Red Mage: -Swiftcast- Casting magic is instant for 8 seconds.

Black Mage: -Vidohunir- Lowers targets magic defense for 12 seconds. Affects dungeon/raid bosses.

Bard: -Sentinel's Scherzo- reduces damage taken to party/raid by 30%. Lasts for 15 seconds.

More to come

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